FEP 2026 - Pop-Up Store
Client:
8 de Diamantes / Páramo Presenta
Industry:
Festival Design / Retail Experience / Brand Activation
Start:
End:
Duration:
1 month
Read time:
3 min
For Festival Estéreo Picnic 2026, I worked on the design and production workflow for a Christmas pop-up store in Unicentro, Bogotá, created for people to buy festival tickets in person.
The project transformed hand-drawn festival artwork into a real installation, combining custom scripting, Grasshopper, and production-ready vector geometry.

Starting point
The starting artwork was hand-drawn, which gave the project a strong visual identity but also created a technical challenge. To fabricate it at installation scale, the drawings needed to be converted into clean vector geometry.
The goal was to preserve the original character of the artwork while making it accurate enough for real production.

Problem solving
I used a custom Python script inside Grasshopper to convert the artwork into vector logic. This allowed the hand-drawn image to become editable geometry that could be cleaned, adjusted, and prepared for fabrication.
After the vector conversion, I used Grasshopper to finish the pieces, refine the shapes, and organize the final production files for the installation.





Implementation
The final pop-up store used the converted artwork as a key spatial and graphic element. The installation was designed to feel festive, playful, and connected to the Festival Estéreo Picnic identity while supporting the practical goal of ticket sales.
The workflow connected illustration, code, parametric design, and fabrication into one production process.





Results
The pop-up became a successful ticket-sale and brand experience for Festival Estéreo Picnic 2026. The project kept the energy of the original hand-drawn artwork while making it buildable through a computational workflow.
It is a compact example of how custom code and Grasshopper can solve real production problems, turning expressive artwork into accurate installation geometry.

